Small City: Chyöt Chyhyi̽l Hadfow

Chyöt Chyhyi̽l Hadfow

Chyöt Chyhyi̽l Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceNënchyën Moot
RegionKríhtojic Forest
Founded1479
Community LeaderLord Iksoro
Area8 km2 (3 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation3432 m (11259 ft)
Average Yearly Precipitation154 cm/y (60 in/y)
Population2044
Population Density255 people per km2 (681 people per mi2)
Town AuraChronomancy
Naming
Native nameChyöt Chyhyi̽l Hadfow
Pronunciation/co˞t/ /ci̽l/
Direct Translation[wide; broad] [cousin]
Translation[Not Yet Translated]

Chyöt Chyhyi̽l Hadfow (/co˞t/ /ci̽l/ [wide; broad] [cousin]) is a temperate Small City located in the Nënchyën Moot of the Rosid.

The name Chyöt Chyhyi̽l Hadfow is derived from the Sylvin language, as Chyöt Chyhyi̽l Hadfow was founded by Femes, who was culturaly Wood Elf.

Climate

Chyöt Chyhyi̽l Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 7°C (44°F). Chyöt Chyhyi̽l Hadfow receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. Chyöt Chyhyi̽l Hadfow covers an area of nearly 8 km2 (3 mi2), and an average elevation of 3432 m (11259 ft) above sea level.

Overview

Chyöt Chyhyi̽l Hadfow was founded durring the late 16th century in spring of the year 1479, by Femes. The establishment of Chyöt Chyhyi̽l Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Chyöt Chyhyi̽l Hadfow was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Chyöt Chyhyi̽l Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Chyöt Chyhyi̽l Hadfow is buildings are arranged arround a network of premissive flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Chyöt Chyhyi̽l Hadfow weathering a full scale bombardment durring a siege. Chyöt Chyhyi̽l Hadfow's budget focused millitary grade defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Chyöt Chyhyi̽l Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Chyöt Chyhyi̽l Hadfow long.

Civic Infrastructure

Chyöt Chyhyi̽l Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Chyöt Chyhyi̽l Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Chyöt Chyhyi̽l Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Chyöt Chyhyi̽l Hadfow's parks.

Chyöt Chyhyi̽l Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Chyöt Chyhyi̽l Hadfow.

Chyöt Chyhyi̽l Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Chyöt Chyhyi̽l Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Chyöt Chyhyi̽l Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Chyöt Chyhyi̽l Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Chyöt Chyhyi̽l Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Chyöt Chyhyi̽l Hadfow's public wards, blessings, and other arcane systems.

Chyöt Chyhyi̽l Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Chyöt Chyhyi̽l Hadfow possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Chyöt Chyhyi̽l Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Chyöt Chyhyi̽l Hadfow's natural decorations nor waterways.

Chyöt Chyhyi̽l Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Chyöt Chyhyi̽l Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Chyöt Chyhyi̽l Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Chyöt Chyhyi̽l Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Chyöt Chyhyi̽l Hadfow the water is caffeinated.

The Sandman near Chyöt Chyhyi̽l Hadfow are known to be almost tame, such that they can be put to domestic use.

Chyöt Chyhyi̽l Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Illusion energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 4
  • Farmers: 5
  • Farm Laborer: 14
  • Hunters: 7
  • Milk Maids: 5
  • Ranchers: 2
  • Ranch Hands: 6
  • Shepherds: 4
    • Farmland: 8278 m2
    • Cattle and Similar Creatures: 511
    • Poultry: 6132
    • Swine: 408
    • Sheep: 20
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 204

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 6
  • Carpenters: 6
  • Clothmakers: 6
  • Coach and Harness Makers: 2
  • Coopers: 5
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 19
  • Furriers: 1
  • Glassworkers: 7
  • Gunsmiths: 4
  • Harness-Makers: 2
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 1
  • Matchstick makers: 3
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 4
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 7
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 3
  • Watchmakers: 2
  • Weavers: 6
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 3
  • Butchers: 5
  • Chandlers: 5
  • Chicken Butchers: 5
  • Entrepreneurs: 2
  • Fine Clothiers: 5
  • Fishmongers: 5
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 9
  • Spice Merchants: 2
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 10
  • Barbers: 9
  • Coachmen: 2
  • Cooks: 8
  • Doctors: 4
  • Gamekeepers: 3
  • Grooms: 1
  • Hairdressers: 7
  • Healers: 5
  • Housekeepers: 6
  • Housemaids: 10
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 8
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 4
  • Hay Merchants: 1
  • Leech Collectors: 5
  • Millers: 4
  • Miners: 4
  • Oilmen and Polishers: 3
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 6
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 7
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 3
  • Clerk: 4
  • Dentists: 2
  • Educators: 5
  • Engineers: 3
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 18
  • Monks, Monastic: 6
  • Monks, Civic: 6
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 9
  • Rangers: 2
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 6
  • Military Officers: 7

Cottage Industries

  • Brewers: 6
  • Comfort Services: 7
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 6
  • Needleworkers: 7
  • Potters: 3
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 10
  • Spinners: 6
  • Tinker: 2
  • Weaver: 6

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 7
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 7

Produce Industries

  • Butter Churners: 7
  • Canners: 6
  • Cheesmakers: 8
  • Millers: 4
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 4

702 of Chyöt Chyhyi̽l Hadfow's population work within a Foundational Occupation.

1240 of Chyöt Chyhyi̽l Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 102 (5%) are noncontributers.

Points of Interest

Chyöt Chyhyi̽l Hadfow is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Almost every community has some problem with bandits and highwaymen, but Chyöt Chyhyi̽l Hadfow is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century, Chyöt Chyhyi̽l Hadfow was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Chyöt Chyhyi̽l Hadfow lost 204 people, 390 livestock, and 78 buildings. The conflict ended after roughly 155, when members of Chyöt Chyhyi̽l Hadfow's militia enacted an operation to destroy a particular enemy warchest. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with an assault and siege on the research site, which ended in defeat for Chyöt Chyhyi̽l Hadfow's forces. The war is remembered in legend by Chyöt Chyhyi̽l Hadfow's bards, historians, and legend keepers.

History